What's annoying sometimes though is that when I use the message window to jumo to a location, the message window (which opens in the centre of the screen by default) obscures the very location I'm trying to view Another idea could be a semi-opaque red rectangle that fades out after two seconds. I'm not sure about the visibility of an X – this would need to be tested. for out-of-resource notifications it's often hard to see at higher resolutions which of the numerous mines is the one the view is now centred on. Not just for resource messages but also for all other messages with an attached position e.g. Highlighting the node when jumping to a message's location would be useful, IMHO. Geologist messages behave like the out-of-resource messages for buildings or the status messages of ships: They are associated with a particular map coordinate, and you can quickly centre the view on the associated node. But then how would the geologist judge whether a given sign is old enough to reexamine? Well, maybe the signs could be removed when a mine is built that is able to mine the marked resource.Īnyhow, it has always been part of the game mechanics that the markers decay (way back from the original Settlers). I don't think it would make sense from an in-game point of view to update the signs regularly without sending a new geologist. While I know people are onto the idea that geologist sign posts don't last long enough to be useful, and there's consideration of extending the time, I would like to suggest that they be permanent and that, to keep visual clutter to a minimum, they have a vision toggle, just like the other flags and building size spots.ĭon't forget that the resource amounts will decrease when a mine is working nearby.
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