Lots to play with, but it's not clear how you could interface this with anything else, other than audio out and in. There are a lot of modules, but I couldn't find a basic mixer. The inputs are not clearly designated on the modules. Given that it is Mac, Linux, and Windows, it supplies its own UI, which is quirky at best. There are things you can do without not possible with any other apps on iOS.Just grabbed this today. shortcomings are compensated for by the possibilities it opens up. I can see why someone might not love the u.i., and I also think you are vastly overstating how difficult it is to make connections.įor me (and many others), the u.i. The problem is it’s too difficult to even connect these modules together or then even operate them properly because the creators assume we’re on their level and they are very crappy labelers when packaging together their module into a “front-panel” operation. If one isn’t into the low-level stuff, there was/I a huge library of modules people constructed that you just connect together and use out-of-the-box. Yes, the docs and tutorials aren’t what they could be (documenting such a beast is not easy) BUT the forum users are germerous and can usually get you up and running pretty quickly. It’s not a rewrite and facelift like Audulus 3 was, so it’s still a low (approaching 0) practicality said:ītw, the Audulus forum is a super-helpful place where experienced users help new users understand and use the app. It mostly gives a bunch of nerds something to play with to satisfy their need to do nerdy things to share and talk about with other nerds (I don’t use nerds derogatorily.:or, at heart, do I?)įrom the 15 minutes I spent, it seems like a retread sequel of Audulus 3 (it shares patches with Audulus 3), just “bigger and better” in the way of being preloaded with a ton of extra complicated but esoteric modules made by users in Audulus 3 over the years. It always sounded plastic-y once you had something anyway, so you’d never actually use it for a proper recording. I personally find it a more productive environment than SunVox and I can see why the people that like SunVox like said: There were loads of high-level ready-to-use synths and effects for Audulus three. And audio rate modulation available for everything. I think you are missing a key aspect: you can take high-level modules people have made and use them in intriguing ways without knowing about the low-level stuff.įor Audulus 3, there were hundreds of synths, sequencers, and FX that people made that you could take and string together without dealing with the low-level stuff. Is Audulus 4 heading more towards "low-level" or "practical instrument / FX" than 3? And CPU usage is ridiculously low even if you load tons of extremely complex MetaModules on an ancient iPad. MetaModules are the "next higher level" then. The basic modules are much more high-level and oriented towards actually making usable instruments. I think SunVox strikes a good balance here. Also, again, its low-levelness causes quite high CPU usage because its simulation is very accurate (but not really needed for instrument stuff). Is it a "DSP playground" to make fun and / or accurate (scientific) signal processing experiments? It's quite good for that! Is it a musical instrument? It sure tries to be, but is maybe a bit too low-level for that and there are maybe too many steps for basic changes and fiddling. I think Audulus (I only know version 3 so far) has a bit of an identity crisis.
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